NVIDIA Reveals RTX Series Graphics Cards

NVIDIA GeForce RTX

As many anticipated, NVIDIA revealed their latest generation consumer graphics cards RTX 2080 Ti, 2080, 2070 and had made significant architectural changes nicknamed Turing. You might be wondering, why RTX instead of GTX? Well, the answer is relatively simple and can be directly related to the Ray Tracing architecture feature enhancements introduced with this next-gen graphics cards.

 

It seems NVIDIA has partnered with Microsoft and some game studios to demonstration the next iteration of innovation within the GPU space and NVIDIA put Raytracing front and center. Back in March of 2018, Microsoft announced DXR (DirectX Raytracing) and had since worked with NVIDIA to bring this new technique and technology to the consumer desktop experience.

 

It's because of this innovation that NVIDIA spent the time to explain rendering (current and future) and tried to use different terms to measure the performance of their new Turing chips. It might be a nice addition to the overall quality of visuals and immersion of games, but is it worth the price? Let's take a look at the release information for each new card and the MSRP listed.

 

  RTX 2080 Ti RTX 2080 RTX 2070
CUDA Cores 4352 2944 2304
Base Clock 1350 MHz 1515 MHz 1410 MHz
Boost Clock 1545 MHz 1710 MHz 1620 MHz
Memory Speed 14Gbps GDDR6 14Gbps GDDR6 14Gbps GDDR6
Memory Bus Width 352-bit 256-bit 256-bit
Memory Bandwidth 616 GB/s 448 GB/s 448 GB/s
VRAM 11GB 8GB 8GB
TDP 250W 215W 175W
Launch Date 9/20/2018 9/20/2018 10/2018
MSRP $999 $699 $499

 

As you can see, the prices continue to rise, but hopefully for reasons this time. As raytracing has become a standard within DirectX and can now be leveraged by both AMD and NVIDIA, it might actually become the future and won't end up like PhysX or Gameworks which require specific developer adoption. Keep in mind; these cards will have native hardware support combined with software to handle real-time raytracing within games. This means game developers will have to specifically start coding to support raytracing to realize the benefits within games. No benchmarks had been provided for comparison of current games and hardware, so as usual, wait for benchmarks.